Monday, November 10, 2014

Game Design

This is my game design document for the final project in the class.

Description
In this game you control a human character going through many obstacles during the level.  It may be placed in a ruined city. The goal is to reach the end of the level.
Game objects
The background is going to be grey. The player has the ability to jump. There will be some obstacles they will have to get by. There are spikes, doors and moving objects. There are walls the player can slide down or jump from point to point.
Sounds
There is light background music.
Controls
The player controls the game with arrow keys for jump.
Game Flow
The player is put in the game and is given endless lives. There will only one level but the player but player know how much time it will take to finish level. Also, in the gamer there are bonus points that player has to collect.
Levels

There is just one level. Once you reach the end then you win.

I have finished the first level of mechanics in the game. I need to add music, little bit changes in the background as design perspective, add some more bonus points, add score board for points. Finally, add the room 1 for start and other instructions for the Player to play the game.

Wednesday, November 5, 2014

First step towards Game Design in Game Maker

The game design of a game "Out of Site!" is a creation of our team(Vaishali and Melvin) imagination with the help of Game maker as a tool to implement the partial part of the project. Initially, as a programmer/producer I was not able to understand how to implement a simple character and wall design that has been provided by my designer/artist in a .jpg file. But, the tutorial that has been provided by the Professor has helped me to understand the basic definition of Sprite. I have splitter the image in different small images and through Sprite I have imported the character and other images for the wall as a ratio of 32*32 pixels. After that I have created multiple objects for the corresponding sprites in the game. Later on I have created a room using wall objects by incorporating the design that has been given by my designer.

Simultaneously, I have added my character object in the room. After that I went back to the object folder where I have added the events in the character object. These events provide the motion to a object in a particular way such as: left, right, up, down, collision and soon. This was the very basic I have created and then I me and my designer have tested the game.

The only problem right now I am facing in this design is to find a good music and create the next level with different options. I am also looking for the suggestions that will help me to improve my design for the final game prototype.

In conclusion, the game is simple to collect all the coins then the end door will open and the player win the game.

Game Link: OutOfSite!